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  <title>Michael Bien&apos;s Weblog</title>
  <link>https://mbien.dev/blog/</link>
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  <description>don&apos;t panic</description>
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    <guid isPermaLink="true">https://mbien.dev/blog/entry/java_3d_is_dead_again</guid>
    <title>Java 3D is dead (again). Long live Java 3D! ;-)</title>
    <dc:creator>mbien</dc:creator>
    <link>https://mbien.dev/blog/entry/java_3d_is_dead_again</link>
    <pubDate>Mon, 4 Feb 2008 19:16:34 +0000</pubDate>
    <category>Java</category>
    <category>3d</category>
    <category>java</category>
    <category>jmonkeyengine</category>
<description>&lt;p&gt;It was like a deja-vu for me as I read &lt;a href=&quot;http://forums.java.net/jive/thread.jspa?threadID=36022&amp;amp;start=0&amp;amp;tstart=0&quot;&gt;this announcement&lt;/a&gt; about the future plans of the Java 3D scenegraph API. It is already the second time the development of Java 3D has been set to &apos;maintenance mode&apos; and stopped for any further improvements.&lt;/p&gt;&lt;p&gt;&lt;b&gt;But this time it is not bad at all. Why?&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;&amp;quot;Specifically, we are working on a new 3D scene graph, as part of the
JavaFX player, that will complement the 2D Scenario scene graph. Its
initial focus will be 3D effects, casual games, and simple 3D viewing
applications...&amp;quot;&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;b&gt;OK. But what about projects like &lt;a href=&quot;https://lg3d-wonderland.dev.java.net/&quot;&gt;Wonderland&lt;/a&gt; which use Java 3D and are no &amp;quot;simple 3D viewing applications&amp;quot;?&lt;/b&gt;&lt;/p&gt;&lt;p&gt;It is getting even better: Project Wonderland &lt;a href=&quot;http://forums.java.net/jive/thread.jspa?threadID=35979&amp;amp;tstart=0&quot;&gt;announces&lt;/a&gt; the complete move to the &lt;a href=&quot;http://www.jmonkeyengine.com/&quot;&gt;JMonkeyEngine&lt;/a&gt;!&lt;/p&gt;&lt;p&gt;&lt;i&gt;&amp;quot;As part of our recent review of Wonderland, which resulted in the API&lt;br /&gt;cleanup tasks that are now underway, we also took a long look at our&lt;br /&gt;graphics subsystem. Our main goal here was to ensure we could create a&lt;br /&gt;very rich 3D experience. We also reviewed the tool chain for creating and importing&lt;br /&gt;content into Wonderland. After careful consideration by the Wonderland&lt;br /&gt;team, and discussion with the Java 3D team we have decided that&lt;br /&gt;Wonderland will be best served by moving to the JMonkeyEngine scene&lt;br /&gt;graph API... &amp;quot;&lt;/i&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt; Now it is getting very interesting. Wonderland was always in my opinion a far to advanced project to be limited to the visual and design constrains of Java 3D (watch the videos!). The JMonkeyEngine is a full featured 3D (game) engine already used by professional game companies (NCsoft...).&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;br /&gt;&lt;b&gt;Still not happy?&lt;/b&gt;&lt;/p&gt;&lt;p&gt;then be patient and wait for Java 3D 1.5.2 (maintenance release) which will be relicensed to a dual GPLv2 + CP ex license.&lt;br /&gt;&lt;/p&gt;</description>  </item>
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